cartertools
01-16-2007, 03:58 PM
I was inspired by your wonderful segment on Made in America to try my hand at rose engine work. Not having a rose engine I emulated the action with my benchtop CNC mill - rotary axis for the rotation, y axis for wobble back and forth, x for tool advance/retract and z axis for tool hight on/above/below center. The setup seem to simulate the action of a rose engine well (and I can use the same setup for a linear engine!).
My question is the form of the toolbit, rake angles etc. Any quick tips? Also it seems that the tool often is taking a shallow, almost horizontal cut, more pushing the work from the side rather than cutting on the end. Is this more a case of optimum rosette design, or does the tool indeed make more of a scraping cut (in the sense of pushing dragging rather than raising a chip) when doing a shallow angle (from horizontal)?
You can see my setup in a little blog post I did, I expect to play more with the whole setup over the next few weeks.
blog post showing CNC emulation (http://mechanicalphilosopher.blogspot.com/2007/01/engine-turning-and-boxed-children.html)
The design shown is 25 iterations of a reducing diameter by .02" per iteration of a simple vee starburst (easier than arcs to program, but I have those figured out now)
Anyway, let me know if I'm on the right track and if you have any tips about toolbit geometry.
Thanks,
Nick
My question is the form of the toolbit, rake angles etc. Any quick tips? Also it seems that the tool often is taking a shallow, almost horizontal cut, more pushing the work from the side rather than cutting on the end. Is this more a case of optimum rosette design, or does the tool indeed make more of a scraping cut (in the sense of pushing dragging rather than raising a chip) when doing a shallow angle (from horizontal)?
You can see my setup in a little blog post I did, I expect to play more with the whole setup over the next few weeks.
blog post showing CNC emulation (http://mechanicalphilosopher.blogspot.com/2007/01/engine-turning-and-boxed-children.html)
The design shown is 25 iterations of a reducing diameter by .02" per iteration of a simple vee starburst (easier than arcs to program, but I have those figured out now)
Anyway, let me know if I'm on the right track and if you have any tips about toolbit geometry.
Thanks,
Nick